Showing posts with label Educational Technology. Show all posts
Showing posts with label Educational Technology. Show all posts

Monday, December 14, 2015

Minecraft for Reading Comprehension Research Study Results

I've finally completed my research paper and case study of using Minecraft to develop reading comprehension.  I had a great time conducting the study and was quite pleased with the impact the activity had on the students.  Although the value did not determine that the intervention was statistically significant, most likely due to the small sample size, the students in the class that used Minecraft on average scored 10% higher on a 15 point comprehension test than the students from the class that used a traditional sequence of events graphic organizer to retell the story.

The most important factor that I saw when observing the students using Minecraft was their engagement level.  The entire class was immediately engrossed in the task from the word go.  They intuitively organized themselves divying up tasks, communicating progress, and researching actual building in Johannesburg.  No one asked them to do this.  They did it because they were interested and wanted to make it the best that they could.

Here is a part of a group's retelling of the Journey to Jo'Burg short novel that they read using Minecraft.



If you would like to read the whole report here is the link.

https://drive.google.com/file/d/0Bwl5ppTDoTVWNVVsRlR1S0I4X00/view?usp=sharing

Thursday, November 19, 2015

App of the Week: Minecraft, It's Uses in Education Part 3

In PYP 7 (Grade 4) the students have been studying Materials and their varying properties.  They have been testing different materials and categorizing them in many ways.  They also had the opportunity to test the "digital" materials that are found in Minecraft.  They tested and recorded their findings on different objects and types of materials translucence, opaqueness, flammability,  hardness, and whether it was a liquid or a solid.
For hardness the students created a measure of how many times the avatar needed to hit an item before it broke.  The students tested Grass, Stone, Nether Black, TNT, Emerald, Bedrock, Obsidian, and a pig.  From the chart we can see that, in the game, Bedrock is unbreakable and that Obsidian is the next hardest substance they came across.  

Let's keep looking for more educational applications for Minecraft!   

Wednesday, November 18, 2015

App of the Week: Minecraft, It's Uses in Education Part 2

I've recently been conducting the study for my master's research project, I will be posting the findings of that soon, but I thought I'd share a bit now.

The students have been using Minecraft to recreate the settings from the book Journey to Jo'Burg, that they have recently read as a class, and then use those settings to retell the story.  The project aims to develop the students' reading comprehension.  The book tells the story of a brother and sister who travel from their village to the city of Johannesburg during the time of Apartheid.  Their baby sister had become very ill and they needed to go tell their mother who lived and worked in the city. 

It was very impressive to see how quickly the students organized themselves, doling out building responsibilities and then speaking roles.  As the teacher I did not have to motivate them or pull them along in any way.  They were off and going.  Since we only had a limited time I had to stop them, do their displeasure, from completing every detail they found in the book.  

One of the boys immediately got on Google and searched for images of Johannesburg buildings in order to recreate the city accurately.

Here are some of the other scenes that they created from the story.
Barn on the orange farm they slept in on the first night



Overview of the entire journey

Johannesburg with 'pink house' where the mother worked 

Working train station where the police raid asking for everyone's passes



Hospital with a long line where they take the sick baby

Orange farm


Soweto

Soweto arial view
The students loved this project and developed a lot more than just their reading comprehension skills.


  

App of the Week: Minecraft, It's Uses in Education Part 1


Minecraft is one of the, if not the most popular Apps/Software on the market at the moment.  The game use simple graphic building blocks for players to use to create whole new worlds.  Minecraft is a "Sandbox" game, which means that players can interact with the environment to create their own experience.  

Utilizing the game's open, creative aspect and the amount of engagement that students pour into the activities when they are use Minecraft, there is huge educational potential to impact learning.  Here are a few examples of how we have been using Minecraft with our students.

In Art the students have been focussing on 'perspective' and in particular 'vanishing point perspective', like that in which Leonardo da Vinci's The Last Supper was painted in.  The students studied the painting and discussed how all the lines of perspective converge to a single point, in this case Jesus is centered at that point, and the windows in the background are smaller than the people in the foreground demonstrating depth. 
The students then were asked to draw a room using 'vanishing point perspective'

Student 1
Student 2



Student 3
Minecraft also happens to be built wholly around 'vanishing point perspective'.  The center of the screen is always the point where all lines of perspective converge, making some things seem far away (smaller) and others closer (larger).  For the activity using Minecraft the students were asked to recreate The Last Supper with certain specifications.





Finally the students were given the task to draw the corridor.  Here are those same three students from the initial room drawings, corridor drawings.

Student 1
Student 2

Student 3









Monday, October 19, 2015

APP of the WEEK: Prodigy Math Game

Prodigy is a game that I have been using with my own kids for about a year now and I have been super pleased with, but up until now it has only been accessible through the website.  Prodigy has now come out with an App for the iPad that works both online and off, which is a huge bonus.  

The game itself has the student create an avatar and traverse a magical land, meeting different guides who give them various tasks to complete.  During these adventures, the students have to complete math problems to battle the creatures they encounter.  


As a teacher I can set up my class view their progress and any areas of difficulty.  I can assign "homework" for my students to "complete".  What's great about this is that the students don't even realize that they are doing an assignment.  The math content that I assign, say "addition of three digit numbers with carrying over", is woven directly into the game.  Once they have completed the specific math problems assigned Prodigy gives them problems from other areas of math at their level.  


They game is very engaging and kids, as far as I've seen, play much more after their assigned "homework".




Friday, October 9, 2015

APP of the Week: Wonder Box




What I love about this app is the basis on the design/creative process.  When kids start a project they first are provided with a wealth of resources from which they can develop their ideas.  My four year old daughter was working on the project of drawing a butterfly and was given all of these resources for inspiration.
As can be seen some of the inspiration comes in the form of actual photos, some of other student's drawings, and some instructional videos.  After watching the videos and looking at the pictures, gathering ideas, she moved to the creation stage and made this.
She even added my wife's name Elizabeth (Lzbf).  

From the creation stage she went on to "publish", by sending me the photo of her work along with all of the process leading up to her creation.  

There are loads of projects found within the app, like "make a penguin talk" where they learn about Antartica and penguins lives then report what they learned through recording their voice and inserting it as the penguin speaking.  More projects come through daily with links to articles to pique kids interest in newsfeed like way.
(Yes, it is an interesting place to put the mouth)



Wednesday, October 7, 2015

Totally Inspired by Students Today: Minecraft for Reading Comprehension

Yesterday I was completely blown away by the students in PYP 8.  I introduced the project that I am doing for my Masters research using Minecraft to recreate the settings and retell the story of the book they have just completed as a class, and they by far over took my expectations.  Every student, even the ones that forgot their device, was thoroughly engaged in their work.  The ones who didn't have Minecraft to be building on were going through the book looking for details that the others in their group could then build.
The amount and quality of communication within the groups was excellent.  I heard one girl say to the other, "Don't make the road perfect, it was a really rough road."  All I did was explain to them what the project goal was and put them into mixed Minecraft ability groups and away they went. There was no need for anymore instruction.  They were engaged.

The book they have read is called Journey to Jo'Burg: A South African Story.  Immediately after I set them off onto Minecraft, one of the boys got on Google and searched for images of Johannesburg so that he knew what to build.  He found a picture of a distinctive tower and set out creating it.  Even if their reading comprehension does not show any statistically significant growth, the amount of other skills and contextual understanding that they are intuitively gathering is clearly beneficial.


Thursday, September 3, 2015

Get Out of Their Way and Let Them Be Awesome


I had the opportunity to see Scott McLeod and the Innovate Conference at the Graded School last May. In his presentation there he talks about the Trudacot system that he and some colleagues have come up with that helps teachers analyze lesson plans, basically, to see if they are using technology for technology's sake or if the use of technology is enriching the learning and deepening thought. After the conference I was checking out what else Scott has done/is doing and came across his TEDx talk.
To me, he hits the nail on the head.  "We do everything we can to get tech into the hands of our kids and then we do everything we can to prevent them from using it."  The filters we put on are the equivalent of all of the over protective playground rules we now have.  No climbing the trees, they might fall.  No wood chips under equipment they might throw them.  Everything must be sterilized. This deprives them of be self motivated risk-takers.
The fear is what we need to block.  When we blanketly block students from access, flashing "ACCESS DENIED" signs, we are telling them that they cannot be trusted.

We need to EMPOWER them to find out how they can use the internet to express themselves and their ideas.

Monday, August 31, 2015

Online Responsibility and Nearpod



If you haven't checked out Nearpod yet have a look at this presentation I made about online responsibility.  I've been using Nearpod with my MYP 1 students in Design and they love it.  It's great being able to bring the presentation right to their hands and have them interact with it.  I definitely feel like I get more participation and engagement from my students when I use Nearpod.  I particularly enjoy seeing the responses from those students who have great ideas, but are reluctant to raise their hand.

Yours,


The Resourcerer

Tuesday, April 14, 2015

"In the future we won't need teachers because Tech will replace them"

I've been thinking about how to respond to this statement for sometime now.  I hear it often, sometimes jokingly, but more than not a real fear that teachers will become obsolete is a hidden wall in progressive educational thought and if we're not careful it will lead to denying children access to technology.

To those who make this statement, I came across my counter argument in a quote by Sir Ken Robinson.

"They saw in me something I did not see in myself."
An algorithm can not do that.  An algorithm can not interpret the look on a child's face when a teacher recognizes their talent.  A personalized curriculum, like Kahn Academy, knows where you should go next in your learning progression, but it can not tell when to push you or when to back off and lend a consoling word.  It is personalized not personal.

We need to recognize that technology provides the tools to give us as teachers more time and information to provide the "personal" to the students.

Monday, November 24, 2014

Blogging for Learning

Some of our teachers at St. Francis have begun to use Blogs to enrich learning.  Their students are creating blogs as if they were a character from the book, The Outsiders, that they have been reading. The first thing I noticed as I was helping out with the set up of the blogs, was how engaged the students were with the technology and even more so with the content of the book.  They(most of them) were immediately taken into the mindset of the character that they were writing as, whether that be by beginning to write posts, looking for pictures to accompany their posts, or choosing layout and themes for their site that best create the mood of their character.

I hope that the students continue to demonstrate the benefits of blogging to their learning throughout this unit.


http://langwitches.org/blog/2014/11/23/blogging-for-learning-mulling-it-over/

This is from a blog that I subscribe to called Langwitches, written by Silvia Rosenthal Tolisano.  The diagram she has created does a nice job of showing what keys to learning are happening and when within the cycle of blog writing.

Tuesday, November 18, 2014

ONLINE TIMELINE




Poppy's Timeline 

If you are looking for an alternative for the static, hand-drawn, poster-board timelines of yesteryear here is an excellent option for your students.  TimeGlider

I found that some of the other online timeline creators were not that user-friendly, crashed, or lacked in their capabilities.  The free version of TimeGlider is sleek, user-friendly, and has a lot of capabilities.  The paid version has even more, but is unnecessary for most purposes.

One of the biggest issues I was having with other web-based timeline software was that they would only allow you to upload photos that were being web-hosted by another program(Flickr, PhotoBucket...) and not from your files on your computer.  Since I don't have a web-hosting photo program it made creating a timeline quite difficult.  TimeGlider allows you to upload from either a web-host or from your own computer.

The other big benefit is the ease of linking youtube or vimeo videos to your  timeline.  However it only displays as a link.  It would much cooler if you could imbed the video into the timeline.

Another nice feature of TimeGlider is that once you have created the timeline you can share it publicly either in a link, as in the one at the top called Poppy's Timeline, or imbed the timeline into your website or blog as seen at the top.  The only real issue I'm having with this is to see the pictures in the embedded timeline the reader has to drag the bottom line, that says "this is the image lane" up


 Happy Timelining!


Wednesday, November 5, 2014

You Can Book Me

I've just created an account enabling anyone to book an appointment with me.  For teachers this may be for 1 on 1 help with any software, hardware, or curricular help you may want to  discuss involving technology, meetings with year groups for planning, or any other groups requesting a meeting or tutorial on any technology integration subject.



One of my goals as an ed. tech integration specialist, was to be a bookable resource and this app has made it so easy.



https://timothywilson.youcanbook.me/




Friday, October 31, 2014

What I want to be able to do as an Educational Technology Integrator

I've been reading a lot of what other tech integration specialists are doing in their schools and it all looks so fantastic.  There are so many ways to use technology in the classroom to support teaching and learning that it can be difficult to know where to start.  I thought it would be important to write out what I want to be and do in the school community, then start taking the steps to make these ideals a reality.

I want to be Inspiring and Inspired : The whole draw for me with technology is that it is inspiring.  Students and teachers are able to see significant growth through ever changing means.  I want to, through my own practice, demonstrate to teachers that they have the capabilities to fully engage their students and enrich learning.

I want to be a Resource and a Resourcer (maybe a resorcerer) : Once the system is set up, I'd like to be a bookable resource that teachers can schedule for 1-to-1 training or curriculum consultation, for individual class lessons on Internet Safety, Digital Citizenship... where I am leading the class, co-teaching, or supporting the class teacher.  I also see myself spending a good amount of time researching apps, hardware, teaching techniques... that will help teachers enhance their lessons.

I want to be a Connector : I do not hold all of the knowledge about every app or piece of equipment that will be used in our school, but there are experts all around us.  I think it is a critical aspect that I am finding the abilities, previous experience, and passions of the staff in order to reach towards our goal of creating a community of learners.  I'm really looking forward to finding out teachers strengths and helping them connect with teachers who may not have these strengths but are looking for ways to be develop their own teaching practice.

I want to Continually be Learning : I want learn how to code, I want understand the games that the students are playing, I want to take Google Educator courses online, I want to explore different apps ... because if we demonstrate a passion for learning our students soak these attitudes in and there is just too much out there for us not to strive to know as much as we can.

I hope to be these things and I'm sure more will arise through this experience.


The Resorcerer,



Wednesday, October 29, 2014

First day (OK second) as Educational Technology Integrator

Oct 28, 2014

Today is my second day on the job as … um … Educational Tech… Technology Planner… Ideas Man… not quite sure, I don't have an official title yet.  From what I’ve gleamed, it is my job to think about everything that the school has done, is doing, and will do with technology.  It’s a lot to think about.  I’ve been sort of jumping around from task to task, window to window, trying to get my head around where to really start.  Do I look at what options are available 1-1 or not 1-1, tablets for Primary or Smartboards or both?  Do I find out what capabilities and interests teachers have?  Do I start comparing different laptops or sourcing and pricing iPads in Brasil?  The answer is “Yes” all of these, but first we as a school need to have a vision and a focus that we as teachers can be inspired by and the administration are inspired to support. 

It has been a bit of a smash between going down memory lane, with names like Alan November coming into conversations and a climbing up the ladder from technological depravity.  It has been seven years since I was first inspired to be a 21st century educator, but I had stopped following the trends, to an extent, and focused on home life and other pursuits.  It is a fantastic feeling coming back to thinking and writing  and discussing pedagogy again without having to worry about what the next three classes, that are back to back, are going to come with let alone what I need to give them.  



Tomorrow I am going to start my day with some educational inspiration.